Game Development with Godot
One-Week Workshop, Dates Offered:
Session 1A (6/23/25 – 6/27/25)
Tuition: $999 $799.20 off with code EARLYBIRD_25
Game development is an ever-evolving field, with 2D games playing a crucial role in both the industry and indie scenes. Learning how to build games from the ground up provides a valuable foundation in programming, problem-solving, and creative thinking. For students interested in entering the game industry, mastering the principles of game development is essential, and the Godot engine is a powerful, accessible tool to get started.
In this one-week workshop, students will dive into the fundamentals of game design and development using the Godot engine. They will learn about the engine’s interface, scripting in GDScript, and how to create basic game mechanics like player movement, collisions, and animations. Through hands-on projects, students will build and refine a 2D game while exploring key concepts such as game loops, physics, and UI design.
By the end of the workshop, students will have a solid grasp of Godot’s workflow and the skills to design, program, and polish their own 2D game. They will leave with not only a completed game project but also the confidence and knowledge to continue developing their own games in the future.
Projects in this workshop may include: Creating sidescrolling platformer game and building a puzzle adventure game
All-in-all this has been such a great experience.
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- Taking advantage of game loops
- Collision detection and physics systems
- Level design and environment building
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- Godot game engine
- GDScript programming language
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- This workshop’s curriculum has been reviewed by a panel of college-level faculty from DigiPen Institute of Technology to ensure its relevance and appropriateness for students aged 14–18.
- As with every Open World workshop, a special visit by an industry guest has been arranged to help students see the connection between their workshop and real-world careers.
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