Designing Xbox Games in Unity
Two-Week Workshop, Dates Offered:
Session 3 (7/20/26 – 7/31/26)
Tuition: $1999 $1599 with code EARLYBIRD_26
Run your game on a real Xbox console and impress your friends and family! Developing for console teaches how to bring creative visions to life on actual gaming hardware, turning ideas into experiences anyone can play from their couch with a controller in hand.
Innovators will create games that run on Xbox Series X, discovering how to translate their ideas into controller-friendly experiences and polished gameplay. Students build sophisticated game systems while learning to optimize their creative vision for real gaming hardware. Their ProjectFUN game plays on an actual Xbox console, proving they can create something real that belongs on the same platform as their favorite games.
Projects in this workshop may include: Creating multiple, simple enemy agents for their game and developing a 3D-platformer game.
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- Core engagement principles
- Designing and developing game systems
- Designing and developing characters and cameras
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- C# programming language
- Unity game engine
- Visual Studio Community
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- This workshop’s curriculum has been reviewed by a panel of college-level faculty from DigiPen Institute of Technology to ensure its relevance and appropriateness for students aged 14–18.
- As with every Open World workshop, a special visit by an industry guest has been arranged to help students see the connection between their workshop and real-world careers.
It is so fun!
Parent of an Innovator
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