Two-Week Workshop, Dates Offered:
Session 1 (6/22/26 – 7/2/26)
Tuition: $1899 $1519 with code EARLYBIRD_26
Unity’s versatility powers everything from indie darlings to mobile hits, making it one of the most widely used engines in game development. Learning Unity allows students to explore the full development pipeline while offering flexibility to create both 2D and 3D games, giving them a practical toolset that adapts to any game idea—from simple concepts to complex interactive worlds.
Innovators will build complete games using Unity, progressing from 2D to 3D while learning design principles and programming fundamentals. Students develop gameplay systems and interactive mechanics while discovering how code, design, and art combine to create engaging player experiences. Their ProjectFUN game becomes something they can expand and refine at home, demonstrating they can take ideas from concept to playable reality.
Projects in this workshop may include: Creating multiple, simple enemy agents for their game and developing a 3D-platformer game.
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- Core engagement principles
- Designing and developing game systems
- Designing and developing characters and cameras
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- C# programming language
- Unity game engine
- Visual Studio Community
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- This workshop’s curriculum has been reviewed by a panel of college-level faculty from DigiPen Institute of Technology to ensure its relevance and appropriateness for students aged 14–18.
- As with every Open World workshop, a special visit by an industry guest has been arranged to help students see the connection between their workshop and real-world careers.
I like having the opportunity to learn more skills to apply to my art.
Parent of an Innovator
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